PM3.6 - Toon Link - Subaction - CatchTurn
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Stats
IASA: |
None |
Hitboxes active: |
13-21 |
Subaction Index: |
0x6e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Frames:15-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(6.0)
- GenerateArticle { article_id: 4, subaction_only: true }
- GenerateArticle { article_id: 5, subaction_only: true }
- AsyncWait(12.0)
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(0)] }
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 60, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 60, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- AsyncWait(21.0)
- DeleteAllGrabBoxes
- AsyncWait(66.0)
- UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(3)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(1)] }
- AsyncWait(88.0)
- ArticleRemove(4)
- ArticleRemove(5)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- Goto(Catch GFX 0xb6b0)
SFX
- AsyncWait(3.0)
- SoundEffect1(6199)
- SyncWait(3.0)
- SoundEffect2(6249)
- SyncWait(5.0)
- SoundEffect1(6177)
- SyncWait(6.0)
- SoundEffect1(6178)
- SyncWait(49.0)
- SoundEffect1(6178)
- SyncWait(4.0)
- SoundEffect1(6178)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(2.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(4.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(9.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(87.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }